Sound design, music : Jean Tatsi
(https://nebula-audio.itch.io/)

Programing, art : Elie Vigouroux
(https://evigouroux.itch.io/)

Pipelurkers are a strange species, though they looks like humans they disintegrate in contact with light. As such, they are treated as second class citizens and forced to live underground.

Play as one of them in an effort to reclaim your lost relic from the fetid hands of the surfacers who stole it.

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Inspired by Abe's odyssey, Prince of persia and other classic of the genre, Pipelurker is a stealth platforming game where a prolonged contact with light will kill your character. Thread carefully, avoid direct confrontation and reclaim your treasure.

Made in 5 days for the first 1 Bit Jam.

Comments

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Awesome game! Pretty hard but I think it is cool! Nice movement and level design! The light hitboxes are a bit inaccurate just so you know!

Thanks a lot, I've noticed that. These are, in fact, not even hitboxes. The game is just measuring the distance between the guard and the lurker so it's as inacurate as can be

I did that too with my enemies. I learned after the game jam that you can use OnGui and make a circle with the radius the distance. But I didn't do it and just eyeballed it.

Great game, the world created here is captivating an interesting. Short an sweat I love it!

Thank you so much!

very very cool.

old school control scheme, took me a minute to get a handle on it, but as someone who really hate infiltration games, i really liked it.

congrats!

I'm happy to read this! The control was an early choice and we were short in time.. you know game jams..

I love the movement, reminds me of flashback. I had a great time!

Glad you liked it, I realy love those king of platformers

wow, it feel greats to play!

Thanks a bunch, you're early !