Dices Dominion
Controls :
Mouse - Move, recruit troops
Spacebar - Finish your turn
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When the young empress Cressida inherited the throne, a cabal of rich noblemen used her age as a pretext to take the throne by force.
Play as either empress Cressida or baron Egeus in the civil war that will decide the fate of the Dices Dominion.
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Simple proof of concept for a turn based strategy game made in one week end for the 8th PP Jam.
Although I most likely won't try to improve this one I intend to use it as a base for other projects.
Made with Gamemaker studio 2
A game by Evigouroux
Music : https://arnocyreus.itch.io/super-16-16-bit-music-pack
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The bases of the game are explained in the "how to play" section of the main menu. I strongly recommand you read them. If anything is unclear here's a summary :
- End your turn by pressing the space bar or by clicking the solar watch at the top of the screen
- Lords move from provinces to provinces, every 4 turn you get a new lord if you have less that 3
- Lords conquer the provinces they visit, increasing your income
- Lords can recruit troops if they're stationed in a town, these troops posess their own dices and hp score.
- During a battle every troop throw their dice and apply their result based on the side they land on - If an army is destroyed, its opponent wins. If there's a tie the side with the stronger Mystique wins.
Status | Released |
Platforms | HTML5, Windows |
Author | evigouroux |
Genre | Strategy |
Made with | GameMaker |
Tags | chiptune, Dice, Medieval, Pixel Art, Turn-based, Turn-based Strategy |
Download
Development log
- Post-jam bugfixesAug 08, 2024
Comments
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how did u do this much in less than 2 days? Also what is the mechanism behind your path finding between establishments.
Hey, thanks for playing !
There isn't much secrets to how fast the game was developed : knowledge of the engine and hacky code.
As for the pathfinding mechanism : every province has a list of "neighbors" to which they are connected. When choosing a province to move to the AI will try to take the most advantageous one.
Note that I completely forgot to add a case where the AI wants to get back to a province it has already conquered so it gets stuck whenever too much of the board gets red. Oops.
Oh I was wondering why the enemy never goes back to its own establishment